Archive for category News
CPuz?
Posted by in News on November 10th, 2008
I had some ideas about a modification of a common puzzle that might be fun to play. Without checking if someone else had already done this I began looking into whether it was possible (and if maps could be generated automatically). I don’t want to let the cat out of the bag but it has something to do with this puzzle.
New mocap sequence
Posted by in News on October 29th, 2008
I recently captured a new sequence of myself using three cameras. Suprisingly the silhouette-based motion capture worked okay.
Legacy coming up
Posted by in News on October 16th, 2008
I finally decided to break out (no pun intended) my old archive code from DVD. First on the list is arkanoid (a.k.a breakout). Then there is also the windows binary for bomberman, and also a pretty old version of pacman. They all served the purpose of learning more about some aspect of coding.
See the legacy project page.
Resume coming along
Posted by in News on October 16th, 2008
Uploaded a first version of my resume. Still needs some tuning, but it is better than the patchy one that was up before.
Jumbled
Posted by in News on October 16th, 2008
Jumble. When you are a CS student it is fun to try and use your skills to solve puzzles–or at least it used to be. Just added some old source code for solving jumble. Project Page. I ended up rewriting it while I was doing part of my Masters in France, as a student staying at the same place as I was needed help doing an assignment. The new version was a command-line utility that used spell.
Gimp source and binary
Posted by in News on October 14th, 2008
Finally got around to adding some more information. Gimp integrate normals plugin and binary are now uploaded. See project page.
New shape
Posted by in News on October 14th, 2008
A separate version of the random shape generator for generating single shapes is now in the works. Will appear at http://www.neilbirkbeck.com/jshape/single.html
Oh yeah …
Posted by in News on September 11th, 2008
And I am also going to Japan…in a friggin’ week! Total impulse trip, strongly influenced by Gianthuman.
Yipee. Jimmy
Armed
Posted by in News on September 11th, 2008
It’s been a long time since I visited my code for tracking articulated objects. Today, I finally set up a capture and acquired some images of my arm in motion. I know it is pretty much the easiest case to track, but it is the first time I have used this code on a sequence that I have acquired with my own setup (and of myself too). You tube vid.
Okay, now really
Posted by in News on September 5th, 2008
It didn’t take that much longer, but I finally got the windows binary. The problem was related to initializing a std::string with a null pointer obtained from getenv (I didn’t bother figuring out exactly what the error was). But this explains why the binary worked in wine.
Other than that, and a slight problem with the dll’s for OpenAL that I compiled with the cross compiler, everything was pretty much good. Not sure why OpenAL didn’t work, but I just link to the import libraries that I created in linux, and use the dll from their website.
Oh yeah, if anyone actually reads this, you should try the demo out and let me know how if it crashes (or doesn’t load due to dlls)
First gt release (windows)
Posted by in News on September 4th, 2008
I have been trying to make the gt demo a little more functional. It is still not there, but I have added a windows binary so it is possible to play around (requires a decent graphics card). See the project page.
Looks like I jumped the gun a bit on that one…its not quite working yet.
Missing sources
Posted by in News on August 21st, 2008
Uploaded the remaining source packages for for nimage, nmath, levset, nmisc.
Theme
Posted by in News on August 13th, 2008
Changed the theme to a home brewed one that was mostly generated using blender. Added the random movies below. Still needs a little bit of touching/tweaking.
Remaining
Posted by in News on August 12th, 2008
At this point, there are several projects that I hope to post up here
- Course projects (Multi-Agent robotics, Silhouette shadow mapping, K-best first search (with perimeter), Video-based augmented reality, Visual tracking with AAMs, Matlab vectorization, ..older (undergrad projects)).
- Tile world
- Other libraries (nsfs, nappear, nmisc, ngeomtc)
- Old windows test apps.
A few more videos added
Posted by in News on August 12th, 2008
Some other details cleaned up as well. Check out the new videos, some should appear below. Most are on this server; a couple are also on my youtube account.
New MSc videos
Posted by in News on August 12th, 2008
I just found a slew of old videos in scratch space on the drives at school that relate to my Master’s thesis. The videos should appear in the project page
Phd progress moved
Posted by in News on August 10th, 2008
Moved over the phd progress page from the CS website. Need to also move the fingers example. Check it out here.
JShape
Posted by in News on August 7th, 2008
The JShape applet has been updated, and there are some sample images as well. Some of the tilings:
Tetris source and movies added
Posted by in News on August 7th, 2008
Added the source and a movie for the tetris08 project. Movie shows the AI with a history of 2 playing for a little bit.
Moved over the msc thesis
Posted by in News on August 6th, 2008
All MSc stuff from the CS website is now here.
Grid view
Posted by in News on August 6th, 2008
A different view for the projects in a grid fashion.
Content to come
Posted by in News on August 6th, 2008
In the near future I will start adding some real content. Been caught up in some other tasks lately, and trying to actually enjoy some of our short lived summer.
If you are reading this…
Posted by in News on July 24th, 2008
..then your thoughts are actually being sucked into a black hole.
This is pretty much a placeholder with stubby content on stuff. Give it some time, I will update it.
Oh yeah, and grow a beard, or even a mustache, too.